myRoguelike Update
So the myRoguelike project has been on the back burner for a little while, but I assure you it is not forgotten. I am considering ways to differentiate it from the current stock of roguelikes, and my have hit upon an idea. I am considering the possibility of making it a “buttonless” roguelike. How many other “buttonless” roguelikes there may be, I don’t know for sure, but I suspect that given the nature of the genre its few if any. I can already hear the shrieks and questions of how and why from the millions of followers that this project has, but I think it might be cool to try to provide the depth and variation of play that roguelikes are known for in a “buttonless” package. As a teaser, I will grant that in the traditional implementation, there would be buttons used in the “buttonless” implementation, but they would be confined strictly to movement and could be replaced by a mouse, trackball, or finger (possibly). Any comments?
