myRogueLike
myRogueLike is a page dedicated to the design and development of a Roguelike game in the best traditions of Rogue (of course), Nethack, ADOM, Angband, and Dwarf Fortress. These games are usually identified by their choice of graphics (ASCII text visualization), deep gameplay, dungeon-crawl like nature, and extreme difficulty.
I started programming myRoguelike in C#, but decided in the end that if it was going to look like a game run from a dos / linux command prompt, then I should stop fighting a language designed around .NET principles. I switched to C++ (and unknown to me, CLI) but have kept Visual Studio 2005 as the IDE. After struggling with CLI timers (why write shared classes if they don’t work right?) I have revised the code so that, at least to my knowledge, it makes no use of Microsoft CLI features. So, I believe it theoretically (if I removed the CLI classes and references I already wrote from the project) is a C++ application, using PDCurses for terminal display.
Current State of Development: The application engine can run in timed (turns expire after x milliseconds, ala MUDs) or untimed (Nethack) modes. A front end framework consisting of a character gen (Name please?) exists, and the main game screen with status bar which currently counts turns and little else. Debug mode registers and displays key presses.